AI Insights · Timothy · September 2023
Performance of Top 5 Disney Games Applications on Unified Platform in Brazil in Q3 2023
Analyzing the performance of the top 5 Disney games in Brazil during Q3 2023, based on weekly downloads, revenue, and active users.
In the third quarter of 2023, the top 5 Disney games in Brazil on the unified platform demonstrated varying performance trends, according to data from Sensor Tower. Here's a closer look at their key metrics:
Disney Magic Kingdoms from Gameloft saw a notable fluctuation in weekly downloads, peaking at approximately 56K in mid-July and then declining to around 8K by the end of September. The weekly revenue showed a similar pattern, with the highest revenue of about $2.7K in mid-July, tapering down to approximately $900 by the end of the quarter. Weekly active users also reflected this trend, starting high at around 86K and ending at approximately 43K.
LEGO® Star Wars™ - TFA from Warner Bros. maintained a relatively stable weekly download rate, averaging around 23K. Revenue remained modest, peaking at about $180 in early August, and then gradually declining to $64 by the end of September. Active users remained steady throughout the quarter, with minor fluctuations around the 60K mark.
LEGO® DUPLO® MARVEL from StoryToys Limited experienced a peak in weekly downloads at approximately 33K in mid-July, which then decreased to around 12K by the end of September. Revenue displayed minimal variation, with a peak of approximately $1.2K in early September. Weekly active users followed a consistent trend, starting at around 44K and ending close to 38K.
MARVEL Future Fight from Netmarble Corporation showed significant peaks and troughs in performance. Weekly downloads reached a peak of 43K at the end of June, dropping to around 4K by the end of September. Revenue peaked at approximately $18.7K in early August before declining to around $6K. Active users also saw a high of around 125K in late June, dropping to approximately 78K by the quarter's end.
Marvel Contest of Champions from Kabam Games, Inc. demonstrated a more stable trend with weekly downloads peaking at around 26K in mid-September and ending at around 12K. Revenue showed significant fluctuations, peaking at approximately $89K in early July and ending at around $41K. Active users remained relatively stable, with a slight increase from around 67K to approximately 74K in mid-September before settling at around 63K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.